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381. To be apart of Concord - in Player Features and Ideas Discussion [original thread]
What would you do to "police areas of high sec"? Anyone that earns a Concordokken gets one with or without your help. Would you just orbit gates, scanning for contraband? Crusades: Security Status
- by Reggie Stoneloader - at 2008.05.22 05:14:00
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382. High-Sec Pirating - in Player Features and Ideas Discussion [original thread]
Hardly toothless, just a little slow sometimes. Rather than depend on the NPCs to "innovate" (read: get a buff), you can find a solution within the existing system. In order for a high-sec gank to occur, there must either be a flag or a suicide. C...
- by Reggie Stoneloader - at 2008.05.22 05:10:00
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383. Macro Miners are Here to Stay - in Player Features and Ideas Discussion [original thread]
Heck, I'd like it if veld prices went up. Large, profitable, war-deccable empire corps that run large-scale strip mining operations would enrich the game considerably, if you ask me. In fact, if there was simply a way to make player-corp-mining op...
- by Reggie Stoneloader - at 2008.05.21 05:11:00
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384. Charlimit, KM's Truncated - in Player Features and Ideas Discussion [original thread]
I've never seen this happen. Not sinde the "mail" became the combat log entry, anyway. If there's still a limit, then it should be unreachably huge. Crusades: Security Status
- by Reggie Stoneloader - at 2008.05.19 00:14:00
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385. A different way to travel - in Player Features and Ideas Discussion [original thread]
Yeah, the session change is a key part of the game's infrastructure, you can't make the system-to-system travel seamless in that way. Gates and the associated camps are also core gameplay elements, and the scanner you propose would be a clumsy an...
- by Reggie Stoneloader - at 2008.05.17 05:18:00
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386. Insurance payouts for T2 ships - in Player Features and Ideas Discussion [original thread]
Three quick points: 1: Just fly T1. The insurance is there, and in most cases, so is the performance. A Brutix is a match for a Deimos, for a fraction of the cost and with the benefit of insurance. Cerberus versus Drake? Muninn versus Hurricane? ...
- by Reggie Stoneloader - at 2008.05.12 03:50:00
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387. High sec pirating loophole using gangs - in Player Features and Ideas Discussion [original thread]
It bothers me that "don't talk to strangers" and "trust no one" are considered valid advice. Between can flipping, spy alts and this flagging trick, there seem to be a lot of time where unscrupulous players can kick you where it hurts without incu...
- by Reggie Stoneloader - at 2008.05.11 16:01:00
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388. An alternative to sec status - take three - in Player Features and Ideas Discussion [original thread]
I was thinking about factional warfare, and was reminded of this thread, so I'm semi-necroing it (not quite 90 days). If faction warfare ever rolls out (just after planetary flight and Duke Nukem Forever, I suspect), how about making "wanted" sta...
- by Reggie Stoneloader - at 2008.05.06 19:31:00
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389. Idea: Encouraging Pirate Hunting - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 06/05/2008 19:11:06 Sarcasm is called for here. If I started a thread asking that we be given a way to jettison cargo into space, instead of having to dock and unload it, or wishing that there was a way to have...
- by Reggie Stoneloader - at 2008.05.06 19:10:00
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390. Can Flipping: A Solution - in Player Features and Ideas Discussion [original thread]
There's been a lot of discussion lately about the "can flipping" style of ore theft. I think that ore theft is a fine and noble part of the EvE experience, and it should be preserved, both to generate revenue for bold pilots and to introduce an el...
- by Reggie Stoneloader - at 2008.05.06 19:02:00
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391. Low SEC BOOST PLZ!!!! - in Player Features and Ideas Discussion [original thread]
LP's not enough. Playing afk is very popular, since mining, skill training, high-sec autopilot travel, science, industry and POS maintenance all involve huge amounts of dead time, just sitting and staring at a progress bar or, more likely, alt-tab...
- by Reggie Stoneloader - at 2008.05.04 22:33:00
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392. Corporate Wars: I would like to pay not to be War Decked - in Player Features and Ideas Discussion [original thread]
I can see both sides of this one. On the one hand, it makes sense that you could out-bribe the enemy and get Concord to lose the paperwork on the wardec. That would cut down on griefing-type wars, and would add some PvP at the administrative level...
- by Reggie Stoneloader - at 2008.05.04 03:09:00
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393. WTF is wrong whit OK to all leachers ? ? ? - in Player Features and Ideas Discussion [original thread]
Nine out of ten mission runners don't salvage wrecks, and making ninja salvaging prohibitively dangerous would hurt the supply of salvage, driving up prices. Between the OPs lousy attitude and worse communication skills, I'm tempted to write this ...
- by Reggie Stoneloader - at 2008.05.04 03:04:00
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394. Can Flippers Beware - Booby Traps - in Player Features and Ideas Discussion [original thread]
Would cargo scanners be able to detect them?
- by Reggie Stoneloader - at 2008.05.03 05:01:00
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395. Remove Standing Requirements for Jump Clones - in Player Features and Ideas Discussion [original thread]
Level 4 missions aren't a benefit of high standings? 0.01% refining tax? I always thought capsuleers were politically neutral. Garnering favor with NPC entities should be a choice, not a core requirement for central gameplay features. 0.0 is, of ...
- by Reggie Stoneloader - at 2008.05.02 20:39:00
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396. reciving items as they are made - in Player Features and Ideas Discussion [original thread]
Because that's part of the economic system. You can set 1500 one-run jobs at the same factory slot, but you'll have to pay the installation fee per job. Besides, the longer wait makes for 1499 fewer server operations, which seems consistent with t...
- by Reggie Stoneloader - at 2008.05.02 20:31:00
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397. more instant action please - in Player Features and Ideas Discussion [original thread]
True, but isn't that the point? It shouldn't be easy to engage in combat that will end up costing somebody something. If you want to get into a fight that will influence the economics of EvE, then you're got to work for it.
- by Reggie Stoneloader - at 2008.05.02 20:25:00
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398. Can Flippers Beware - Booby Traps - in Player Features and Ideas Discussion [original thread]
Step 1: Find boobytrapped can. Step 2: Park neutral Ibis next to can. Step 3: Salvage loot from Concorded Hulk. What's that? Concord doesn't attack for this? Step 1: Jet can at undock point of Jita IV. Step 2: Install Bomb. Step 3: Profit! Buy ...
- by Reggie Stoneloader - at 2008.05.02 18:03:00
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399. Can Flippers Beware - Booby Traps - in Player Features and Ideas Discussion [original thread]
Step 1: Find boobytrapped can. Step 2: Park neutral Ibis next to can. Step 3: Salvage loot from Concorded Hulk. What's that? Concord doesn't attack for this? Step 1: Jet can at undock point of Jita IV. Step 2: Install Bomb. Step 3: Profit! Buy ...
- by Reggie Stoneloader - at 2008.05.02 18:03:00
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400. New Job Title at CCP - in Player Features and Ideas Discussion [original thread]
Edited by: Reggie Stoneloader on 02/05/2008 17:46:44 Mr. Anderson, you're giving me a serious case of deja vu... Previous Iteration Gotta admire your, um, diligence? Ok.
- by Reggie Stoneloader - at 2008.05.02 17:45:00
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